
Dwarf fortress, for game play, does more than any commercial strategy game I've ever played. EVERY crappy indie development project out there puts WAY more effort into the art than need be and most of them don't hold that much in the end. Suck it up, it will always be that way and it will never change. But if you say "the interface is bad" referring to the graphics. So if you say "the interface is bad" referring to the plethora of hot keys you have to remember, and the sprawling disorganized menus, ya, I'll agree with that, those will be fixed some day. In dwarf fortress toady can develop a new unit or creature or item in basically the time it takes to define text for it, requiring art assets would take the process of developing new content from 10-30 minutes dependent on the content complexity, to easily hours at the least. The predecessor to DF was done in 3D, and the workload was so large the project was dumped. From a technical standpoint, it's virtually impossible to make dwarf fortress 3D for a one man team with average art talent. Heck, my first 3 forts I intentionally flooded to start a new one and to see what would happen (somehow I got past the winter one all 3, yay helpful Wiki builds). I personally am able to get past it (and it's one of those learning curve things). However, I can see how many would be turned away purely by the UI. Also, being forced to learn what feed what using the DwarfFortress Wiki is annoying, but trying to cram all that into the help pages would be insane and a chore to read anyways (plus no search feature). I actually got pretty good with the interface once I loaded in a graphic tileset so that I could tell what all the symbols meant (it appears they all broke for DF2010). He is catering to a very specific audience, specifically people like him. QUOTE (Thansal Apr 2 2010, 12:06 PM) I would say that the top priority is what Toady wants. Spending your time waiting for the game to finish simulating the vital functions of every single cat in the fortress: Really, REALLY stupid. Nice open ended construction game with a hell of a lot to do in it and a decent resource management system: Grand fun. Otherwise it's like trying to play homeworld using an MRI machine, only being able to see one horizontal slice of a game which uses so much 3d, and having everything represented by inscrutible symbols rather than proper icons is ridiculous.Īlso I find it hard to believe that anybody who plays it gets immense satisfaction from having spleen failure accurately modelled or fifty million types of rock that all do the same thing. Does he try to rope in more players at the risk of upsetting his fanbase, or does he add systems to the game that his players (and he himself) want? Seen from that perspective his priorities are less odd.Ĭomplexity is not neccesarily a problem, the inaccessibility stems from the abysmal interface, the game needs 3d graphics, by which I mean it needs to be able to show a 3 dimensional world, you can do that however you like, from simple polygons to an NES style isometric sprite system, but it needs to display them and it also needs to support point and click properly, as well as having a properly readable display where you can see what things are. Meanwhile, the game has a steady fanbase willing to brave its complexities. Reducing one without reducing the other would be difficult. Much of the inaccessibility of the game stems from the ridiculous complexity. QUOTE (lolfighter Apr 2 2010, 05:07 PM) His priorities actually make sense. I'd say you were more normal, it isn't exactly reasonable to enjoy that.įor my money DF looks interesting but the interface is so godawful I doubt I'd be able to play it, regardless of how much I like that sort of game.Īlso the guy making it has very odd priorities, apparently modelling each individual nose hair of every single expendable pleb in your fortress is more important than being able to see what you're doing. I hate building something great and having it destroyed. I simply can't stand putting hours or tens of hours into something just to have it destroyed in a freak accident or because of something I didn't get. QUOTE (DiscoZombie Apr 2 2010, 03:01 PM) Ah, the game I always wanted to love but always wind up just frustrated by. If you feel, that you need an FPS boost :DĪnd nope, this is not an Aprils Fools, although the new Version has been released.
#Dwarf fortress ascii or tileset download
If you want to try stonesense download 40d19 here:Īllows you to easily manage dwarf labour among other things, a stable relase for 31.02 and 31.01 ist out, but not for 31.03 yet :) And Links as wellA new Version of Dwarf Fortress has been released.įor those of you that still have trouble with the interface and/or graphics there are 2 fantastic tools out there Ĭreates an isometric view of your fortress, but has not been updated to work with the latest release.
